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Quick Pace on Offense

mtgriz

Well-known member
DONOR
Will be even more effective without the extra long media timeouts required by the ESPN national broadcast.
 
mtgriz said:
Will be even more effective without the extra long media timeouts required by the ESPN national broadcast.

Seemed to be less media timeouts than a local or Root game IMO.
 
Not sure how much quicker it can get. 16 plays in 96 seconds to end the game. That's a play every 6 seconds of clock time.
 
AZGrizFan said:
Not sure how much quicker it can get. 16 plays in 96 seconds to end the game. That's a play every 6 seconds of clock time.

Two of those (I think) were just Gus spiking the ball, though.

And I think OP means teams won't have as much time to rest and catch their breath between series.
 
Lot of people talking about the fast pace. Here's a long article about it: http://espn.go.com/college-football...llege-football-coaches-dissect-demise-defense

And here are some key quotes:
ESPN said:
Can defense be saved in college football?
… Despite the efforts of [Nick] Saban and other coaches, such as Arkansas' Bret Bielema, little has changed about how college football is being played heading into the 2015 season. No-huddle offenses are snapping the ball faster and scoring more quickly than ever before, leaving opposing defenses huffing and puffing to keep up with the game's frenetic pace.

Playing stingy defense used to be a requirement for winning a national championship. Then last season, despite being ranked 87th nationally in total defense, Oregon reached the College Football Playoff National Championship Presented by AT&T, losing to Ohio State 42-20 on Jan. 12. The Ducks allowed 23.6 points per game, which ranked 30th nationally, and the Buckeyes surrendered an average of 22 points, which was 26th.

Alabama (18.4 points) was the only team among the four in the College Football Playoff that ranked in the top 10 in points allowed. Florida State, which lost to Oregon 59-20 in the Rose Bowl Game Presented by Northwestern Mutual, allowed 25.6 points per game, which was 49th-best nationally.

Now, mammoth interior defensive linemen might not be as important because they're not physically conditioned to stay in the game for long, and it's nearly impossible to substitute because teams are snapping the ball so quickly. Defensive tackles such as former Alabama star Terrence Cody, who weighed about 349 pounds during his college career, might not be as important as they once were.

"Cody couldn't play for us now," Saban said. "It would be hard to put him in the game, the way it is now, and he was a great player for us. Five or six years ago, nobody could block the guy."
As I said, it's a very long article, but well worth the time (if you have it ;) ).
 
Htowngriz said:
AZGrizFan said:
Not sure how much quicker it can get. 16 plays in 96 seconds to end the game. That's a play every 6 seconds of clock time.

Two of those (I think) were just Gus spiking the ball, though.

And I think OP means teams won't have as much time to rest and catch their breath between series.

You nailed it HTown...defending 92 plays in 3 hours 15 minutes real time vs. 3 hours 45 minutes.
 
I agree. It seemed like the timeouts took forever and really slowed down the pace of the game. I can't say for sure how many or how long the tv timeouts are during a ROOT Sports or local game are but I doubt they are near what the ESPN timeouts were. The game was very long it seemed. I commented to my wife at the game that I only extended the DVR 30 minutes and thus we would not see the end on TV. I was correct but only by a couple of minutes.

It would only stand to reason that fewer and shorter timeouts would help the offense.
 

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